// 1.1 -- General -- * Thanks to _atom, the whole mutator setup has been reworked, no visible invisible walls anymore, etc * Optimizations * Much more... -- NM -- * Elevator now takes longer to arrive // 1.0.3 -- PR -- * Changed the trigger area instigator from a certain event from 'player' to 'criminals'. It should trigger now properly. // 1.0.2 -- DH -- * Was way too easy. Made some changes, you'll see... -- SH -- * Disabled some navlinks due to the blockade. Cops shouldn't run through it anymore -- UC -- * Removed bugged spawns * Snipers spawn and respawn much faster now -- NM -- * Removed bugged dozer from roof escape, same for the one in the morgue, assuming he will be bugged too * Wall doesn't get blown anymore (except for the one at laundry) // 1.0.1 -- SH -- * Replaced normal dev collision with a netsync variant, hopefully it should stay invisible now -- CF -- * Removed palm tree just to piss off Quo * Tweaked spawns -- NM -- * Blocked off another room // 1.0.0 * Initial release - Includes but is not limited to: * Added spawns * Changed spawns * Blocked some paths * Removed some units * Changes some chances for events